Cory D. Boatright, PhD

Wednesday, July 24, 2024


My research areas are primarily in computer graphics and simulation.  I have published primarily in the area of crowd simulation which is an interdisciplinary field between graphics, simulation, and artificial intelligence though the main thrust of my published work was the inclusion of machine learning into the mix.  Recently I have been working on the vectorization of raster graphics and starting to branch out into other applications of simulation and high performance computing.


Here is a list of publications subdivided by whether or not I was the first author, and further divided by the type of venue.  At some point I'll clean up the citations so they are a consistent style and perhaps host some of the articles here depending on copyright restrictions.

First Author

Since being first author gives the most academic street cred, I'll lead off with these.


Boatright, Cory, "Steering Contexts for Autonomous Agents Using Synthetic Data" (2015). Publicly Accessible Penn Dissertations. 1614.

Journal Publications

  • Boatright, C. D., Kapadia, M., Shapira, J. M., and Badler, N. I. (2015) Generating a multiplicity of policies for agent steering in crowd simulation. Comp. Anim. Virtual Worlds, 26: 483494. doi: 10.1002/cav.1572.

Conference/Workshop Publications

  • Cory D. Boatright, Mubbasir Kapadia, Jennie M. Shapira, and Norman I. Badler. 2013. Context-sensitive data-driven crowd simulation. In Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry (VRCAI '13). ACM, New York, NY, USA, 51-56. DOI:
  • Boatright, C., Kapadia, M., Shapira, J. M., & Badler, N. I. (2012). Pedestrian Anomaly Detection Using Context-Sensitive Crowd Simulation. First International Workshop on Pattern Recognition and Crowd Analysis, Retrieved from 
  • Boatright, C., Howard, B. 2007. SCALES: Learning Multimedia in a Mixed-Paradigm Language. Midstates Conference for Undergraduate Research in Computer Science and Mathematics

Contributing Author

I wasn't the all-important first author on these but contributed enough to make the author list.

  • M. Kapadia, F. Garcia, C. D. Boatright and N. I. Badler, "Dynamic search on the GPU," 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, Tokyo, 2013, pp. 3332-3337.
    doi: 10.1109/IROS.2013.6696830
  • M. Kapadia, A.Shoulson, C. Boatright, P. Huang, F. Durupinar and N. Badler. "What's next? The new era of autonomous virtual humans." Fifth International Conference on Motion in Games, 2012.


My work appears prominently in a chapter of the following book.

  • M. Kapadia, N. Pelechano, J. Allbeck and N. Badler. Virtual Crowds: Steps Toward Behavioral Realism.  Morgan & Claypool, 2015.